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Otherland: Volume Three: Mountain of Black Glass epub

by Tad Williams


Otherland: Volume Three: Mountain of Black Glass epub

ISBN: 0886778492

ISBN13: 978-0886778491

Author: Tad Williams

Category: Science Fiction

Subcategory: Fantasy

Language: English

Publisher: DAW Hardcover; 1st edition (September 1, 1999)

Pages: 689 pages

ePUB book: 1978 kb

FB2 book: 1246 kb

Rating: 4.2

Votes: 373

Other Formats: lit mobi doc rtf





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Rite contains short stories and novellas, three teleplays, four nonfiction pieces, and short introductions to each tale. To Green Angel Tower (Memory, Sorrow, and Thorn, by Tad Williams.

Mountain of Black Glass. DAW Books ISBN 0-88677-906-5. This is still dedicated to you-know-who, even if he doesn't. Maybe we can keep this a secret. all the way to the final volume. The list of the Kind, the Helpful, and the Patient who have contributed to the OTHERLAND books now includes the following excellent souls: Barbara Cannon, Aaron Castro, Nick Des Barres, Debra Euler, Arthur Ross Evans, Amy Fodera, Sean Fodera, Jo-Ann Goodwin, Deb Grabien, Nic Grabien, Jed Hartmann, Tim Holman, Nick Itsou, John Jarrold, Katharine Kerr, Ulrike Killer, M. J. Kramer, Jo and.

Otherland Volume Three book. Start by marking Otherland Volume Three: Mountain of Black Glass (Otherland, as Want to Read

Otherland Volume Three book. After receiving a cryptic message that supposedly contains. Start by marking Otherland Volume Three: Mountain of Black Glass (Otherland, as Want to Read: Want to Read savin. ant to Read.

In "Mountain of Black Glass," book three in Tad Williams' "Otherland" tetrology, the sci-fi saga continues. An overly simplified summation of a very complicated plot: Children around the world are. Tad Williams has held more jobs than any sane person should admit to-singing in a band, selling shoes, managing a financial institution, throwing newspapers, and designing military manuals, to name just a few. He also hosted a syndicated radio show for ten years, worked in theater and television production, taught both grade-school and college classes, and worked in multimedia for a major computer firm.

Otherland is a science fiction tetralogy by American writer Tad Williams . Book 3-Mountain of Black Glass (Hardcover 1999, Paperback 2000). Book 4-Sea of Silver Light (Hardcover 2001, Paperback 2002).

Otherland is a science fiction tetralogy by American writer Tad Williams, published between 1996 and 2001. The story is set on Earth near the end of the 21st century, probably between 2082 and 2089, in a world where technology has advanced somewhat beyond the present. Tad Williams weaves an intricate plot spanning four thick volumes, and creates a picture of a future society where virtual worlds are fully integrated into everyday life.

Mountain of Black Glass is the third volume of Tad Williams' highly acclaimed four-book series, Otherland.

New York Times bestselling author Tad Williams presents. First time in print!"A powerful, near-future cyberthriller. -Publishers Weekly"An exciting addition to the growing virtual reality literature. -Library Journal A bestselling author-New York Times, Los Angeles Times, Chicago Tribune, London Times, Publishers Weekly.

The second chapter of the Otherland series continues to chronicle a fantastic virtual reality world populated by Egyptian deities and other magical forces. Reprint.
Mountain of Black Glass is the third of Tad Williams' four Otherland books, but it is definitely not least. Paul Jonas finds himself in the role of Odysseus, confronting yet another incarnation of the winged woman who haunts his dreams. His ultimate goal, given to him by the bird woman, is to find Troy, but soon he is thrown into a nightmare as he is forced to live through the tribulations of his famous character in reverse order.

Meanwhile, Rennie, Martine, !Xabbu, Florimel, T4b, and Emily 22813 (from the Oz simworld) find themselves in a building. Not just any building, but one that stretches to infinity. Yet, like in the other worlds, they find and are able to follow the river. On the long trek through balconies, hallways and cavernous ballrooms, Florimel, Martine and T4b finally reveal their histories and motivations for responding to Sellers' call to Otherland. And then, disaster strikes.

Long Joseph, Rennie's dad, and Jeremiah are still monitoring Rennie and !Xabbu in the abandoned military facility, but their stories diverge when Joseph, tired of waiting, escapes on a foolhardy quest to see his son and maybe find something to drink. Of course, he makes things worse, adding to the danger when the organization who murdered the woman who was Rennie's friend and Jeremiah's employer takes note of and begins to follow him. Meanwhile, Jeremiah, left alone finds the silence, and perhaps his sanity, shattered when the unthinkable happens: the phone rings.

My favorite duo, the ailing Orlando and his pal Fredericks now travel through ancient Egypt, where Osiris (a.k.a. Felix Jongluer, leader of the Grail Brotherhood) reigns. Soon, they find themselves irresistibly drawn to a strange temple. But the mysterious winged woman (who they remember as the sleeping woman from the freezer) had released The Wicked Tribe into their care, and these flying monkey children have a plan that just might help Orlando and Fredericks survive their encounter with the looming structure.

The villains don't stand idly by while the heroes make their way through the simulation. Dread plans his revenge against his former comrades, attempting to unlock the power of the golden lighter. Jongleur makes deals with key members of the Grail Brotherhood as the final preparations for the immortality ceremony are put in place. Dulcie, one time co-inhabitor of the sim who spied on Seller's heroes, finds herself equally drawn to and frightened by her charming employer, Dread. And the forces put in play to keep Rennie and her friends from investigating the Otherland network and Grail Brotherhood and closing in on her physical location. And, of course, there is the ever present threat of The Twins, the nasty duo that haunts nearly every simworld.

The tension and worry for the wayward heroes mount ever greater as the story progresses. The villains are heartless and clever, unrelenting in their personal and combined quests. The rich simworlds include both the familiar and the legendary, and those with a familiarity with the Iliad will find they cannot help to wonder just how closely the tragic tale will affect those caught up in its story.

I love this third installment in Tad Williams' Otherland series and would highly recommend it to people who enjoy epic sci-fi novels and who don't mind a story that takes its time. Those who have made it this far into the series will find that this is perhaps the best one so far.
I love this series. I own them in hardback and paperback. I re-read them all at least once a year. The virtual world Williams creates is vivid and immersing. Everyworld is unique. The charactes are individuals with limitations, choices and motivations. The plot was believable even in the fantastic setting, and with such great characters, the story was completely absorbing. I lost track of time, each time I read it. I know a series is good if I can get nearly as much out of it during a re-read. I stayed up nights reading these books. I would finish these lengthy books in two days. People would say "Wait, weren't you reading a different book yesterday?" My sister, who has never liked fantasy novels, disappeared with these books and also read then in a couple days.
I actually liked this one better than the first two because of the increased rate of plot development. Everything start happening really fast toward the end and all the side plots are starting to come together. Some of the questions left by the first two books are finally answered in this one (although this one also presents some new puzzles). And of course Williams intorduces a couple of really intriguing new VR nodes (the endless house and the land of Troy).

There is a heavy sense of desperation for the characters in this third book that wasn't there in the first two. You can really see the increase in the action and a sense of urgency as each of the side plots are approaching their climaxes. The next book promises to be exciting and to be full of unanswered questions.

I highly reccommend this entire series.
Some books you read and set aside, rarely giving it another thought. Not so here!

4 book series you will NOT regret and will never forget. Don't let the "sci-fi" tag fool you, there's no aliens or strange planets, but hits all the wonderful sci-fi feels we all still look for. Intelligent, though a tad (hehe) wordy, if you don't like wordy you'll still be glad you made it through. Nothing predictable about this story, and oh what a story!
If you've never read this series and like extremely creative cyber-fiction, this is the series for you. It's hard to describe this epic, but it involves a cyberworld in which the characters are trapped. The writing is excellent; the characters are complex and well-drawn. The plotting is fabulous, and the ending (of book four) is satisfying. Most sci-fi is exciting and then the resolution at the end is just ridiculous. Not in this series, where things end as they should and must, given all that has come before.
A real tome of a series. 4 books in all, but worth the time to read. I don't know how the author had all that in his head.
This was a gift for a family member and they enjoyed reading this novel.
love it! one of the best scifi/fantasy/cyberpunk stories